gaming as a social network, detecting VR intrusions & personalized media.
Gamer-audience interaction, trajectory projection, and in-game economic management.
Nomadic recommendations, voice commerce, & new VR devices
Personalised synthetic media, new transport infrastructure & flying pods.
Physical and digital collectibles, AR commerce, and realistic depth-of-field in VR
Amazon’s retail ambitions, Mastercard going deeper into crypto & Facebook’s VR improvements